I'm a computer engineer and game developer working to enrich the medium and deliver great experiences to society.
Course highlights: Advanced Programming, Graphics and Game Technologies; Engineering Gaming Solutions within a Team; Entrepreneurial and Enterprise Skills; Research Methods for Gaming Innovations
Specialization in Computer Graphics, Computer Networks, Artificial Intelligence, AI for Videogames, Augmented Reality and Robotics.
Network Hardware Specialist intensive course, over 900 hours long, focused on basic italian, technical english, computer network basics and Cisco's CCNA, CCNP, CCDA certifications.
Development of several videogames, both locally and internationally.
Programmer in Ringed!, a casual videogame for Android, iOS & BlackBerry 10.
Project: virtual pet with a push notification system.
Guidance and evaluation of the Human-Computer Interaction course
Technological equipment maintenance and user support.
A glimpse into several techniques, algorithms and tricks available to game developers. Presented at the Jornadas Interuniversitarias de las Ciencias de la Computación (JOINCIC) 2015.
Revised and expanded content of «The Language of Videogames», directed at university students.
An exploration of several ways to monetize game development industry in Venezuela, from a developer’s point of view. Presented at the Jornadas Interuniversitarias de las Ciencias de la Computación (JOINCIC) 2014.
Introduction to Game Design: its importance, impact during and after development, and the best practices. Directed at university students.
Integral introduction to game development: main profiles of the industry, an overview of the different branches of development, common roadblocks and difference between the academy and the industry.
Fast-prototyping of a RocketLeague-like game, made in Unreal using the Blueprints Visual Scripting system, and with support for local multiplayer (up to 4 players).
RocketLeague-like game, developed in a multi-cultured team and using C++ and SDL.
Basic C++ engine using OpenGL and SDLVisit repo
Made with C++, SDL and OpenGL. Lights, shadows and post-processing of an alien world.
Lite photography simulator where the player must take pictures and is rated according to their quality. Based on the classic N64 game, Pokémon Snap.Download it
A classic endless runner with an animal theme. (Freelance)Download it
Pseudo maze-solving game, developed as my 2015 February entry for the 1GAM challenge.Download it
An interactive experience about freedom of speech, developed as my 2015 January entry for the 1GAM challenge.Download it
An interactive experience about music, exploration and improvisation. Made during Caracas Game Jam 2015 (part of the Global Game Jam).Download it
Casual videogame based on the classic water ring toss toys. Using touch-originated bubbles and the device's accelerometer, the player must insert all the rings into the goal poles. The game spans various levels, each with three sets of scores that will test the player's ability.Check presskit
Puzzle-adventure game about two characters with different perspectives of the world. Made during Caracas Game Jam 2015 (part of the Global Game Jam).Read more
Set of tools to ease the development of games in Unity, meant to fill some common needs during the development process.Visit repo
HTML5 game similar to Halfbrick's Fruit Ninja, developed as a proof of concept and to test the Enchant.js framework.Play it